Welcome to Nerdy Geek Blog
I’m nerding, geeking, and blogging here about animated films and series, video games, and theory on those topics. Aside from that I’ve got special passion for linguistics that you may find in the way I write sometimes. Without further ado, have fun and explore:
Latest Articles:
- Monk Took Book: A Fun Librarian Game For You And Your Friends
Today I would like to talk about an indie game called Monk Took Book. I have recently finished it; thus, I believe that now I’ve got enough material to make a decent review. It’s not a very big game, I finished it in about a week. I would also like to mention that it’s a… Read more: Monk Took Book: A Fun Librarian Game For You And Your Friends - The Adventures of Prince Achmed: The first Survived Animated Feature Film
I’ve heard many times that Disney’s Snow White and the Seven Dwarfs is the oldest feature length cartoon. However, to be more precise, Disney’s cartoon is the oldest cel-shaded survived cartoon, but not the oldest animated film over all. That honour belongs to the German cartoon from 1926: The Adventures of Prince Achmed. It was… Read more: The Adventures of Prince Achmed: The first Survived Animated Feature Film - Hellmart: A Supermarket of Horror
In this post I want to talk about a small indie horror game called Hellmart. Basically it’s a supermarket simulator but with horror aspect to it. After trying to play Amnesia: The Dark Descent, I don’t play horror games but this one may be something that I’m willing to try. The Plot You find a… Read more: Hellmart: A Supermarket of Horror - Raya And The Last Dragon: I Was Able To Watch Only 30 Minutes
In this post I will give my opinion on the Disney animated film Raya and the Last Dragon (2021). I cannot call it a review like before because just as the title suggests, I have watched about half a hour of the film before I went shopping with my family but I have never returned… Read more: Raya And The Last Dragon: I Was Able To Watch Only 30 Minutes - Gravity Falls: Main Characters’ Arcs
In this post I want to look at and analyse character arcs of the main cast of Gravity Falls cartoon series (Disney, Alex Hirsch, 2012-2016). I love this series and appreciate that it told its full story without some tedious number of filler action like, for instance, Steven Universe. The narrative of Gravity Falls is… Read more: Gravity Falls: Main Characters’ Arcs
Latest in Animation:
- The Adventures of Prince Achmed: The first Survived Animated Feature Film
I’ve heard many times that Disney’s Snow White and the Seven Dwarfs is the oldest feature length cartoon. However, to be more precise, Disney’s cartoon is the oldest cel-shaded survived cartoon, but not the oldest animated film over all. That honour belongs to the German cartoon from 1926: The Adventures of Prince Achmed. It was… Read more: The Adventures of Prince Achmed: The first Survived Animated Feature Film - Raya And The Last Dragon: I Was Able To Watch Only 30 Minutes
In this post I will give my opinion on the Disney animated film Raya and the Last Dragon (2021). I cannot call it a review like before because just as the title suggests, I have watched about half a hour of the film before I went shopping with my family but I have never returned… Read more: Raya And The Last Dragon: I Was Able To Watch Only 30 Minutes - Gravity Falls: Main Characters’ Arcs
In this post I want to look at and analyse character arcs of the main cast of Gravity Falls cartoon series (Disney, Alex Hirsch, 2012-2016). I love this series and appreciate that it told its full story without some tedious number of filler action like, for instance, Steven Universe. The narrative of Gravity Falls is… Read more: Gravity Falls: Main Characters’ Arcs - Suzume – A Poetic Tale Of Healing Trauma
This post will be my first anime review. This time I will talk about Suzume (2022, lit. Suzume’s Locking Up), a film by Makoto Shinkai. He is a film director who is widely known for being able to capture ordinary life in Japan in the most magical and poetic manner. This specific feature talks about… Read more: Suzume – A Poetic Tale Of Healing Trauma - Zootopia 2: An Entertaining World Of Clichés
So, I went to the cinema a couple of weeks ago to see Zootopia 2 and I wish to write about it. I’ve got both, good and bad things to tell about the film. What is more, I can say that the bad out weighted the good for me, but overall, I’d give the film… Read more: Zootopia 2: An Entertaining World Of Clichés
Latest in Games:
- Monk Took Book: A Fun Librarian Game For You And Your Friends
Today I would like to talk about an indie game called Monk Took Book. I have recently finished it; thus, I believe that now I’ve got enough material to make a decent review. It’s not a very big game, I finished it in about a week. I would also like to mention that it’s a… Read more: Monk Took Book: A Fun Librarian Game For You And Your Friends - Hellmart: A Supermarket of Horror
In this post I want to talk about a small indie horror game called Hellmart. Basically it’s a supermarket simulator but with horror aspect to it. After trying to play Amnesia: The Dark Descent, I don’t play horror games but this one may be something that I’m willing to try. The Plot You find a… Read more: Hellmart: A Supermarket of Horror - Neverness To Everness: An Urban Anime Adventure
This time I would like to give a review of a video game “Neverness to Everness” which came out at the end of April this year but already was able to create quite a lot of hype around itself. Many people call it gacha GTA, some call it Ananta copycat, even though Ananta has not… Read more: Neverness To Everness: An Urban Anime Adventure - Saloon Simulator: A Wild Journey In The Wild West
This post will be a review of a very atmospheric game called Saloon Simulator. Developed by Glivi Games S.A. and published by Rock Games S.A., the game is in early access right now with chapter 3 being in development. To begin with, I have to say that the word “simulator” in it’s title doesn’t give… Read more: Saloon Simulator: A Wild Journey In The Wild West - Symbolism of Colour in Genshin Impact
Since I am an avid theory crafter in Genshin Impact, I wanted to focus on one of many aspects in Genshin Impact that I really like. Precisely today I will write about symbolism of colour within the game. There are several points which sometimes get overlooked and I may myself overlook some, but regardless I… Read more: Symbolism of Colour in Genshin Impact
Latest in Theory:
- Symbolism of Colour in Genshin Impact
Since I am an avid theory crafter in Genshin Impact, I wanted to focus on one of many aspects in Genshin Impact that I really like. Precisely today I will write about symbolism of colour within the game. There are several points which sometimes get overlooked and I may myself overlook some, but regardless I… Read more: Symbolism of Colour in Genshin Impact - Hero’s Journey: The Foundation of a Good Story
This post shall talk about the importance of structure in a story. The structure I shall talk about is based of the Joseph Campbell’s theory of the hero’s journey – a cycle through which the protagonist goes through as the story progresses. I shall describe the chief ideas of the three part structure based of… Read more: Hero’s Journey: The Foundation of a Good Story - Chants of Sennaar: Anchorites’ Language Analysis
Alright, this is the final post on the Chants of Sennaar languages. This one is about the Anchorites’ language. These people are also known as the Exiles and I may refer to them as such at times. This is the final language and it’s acquisition in game is much faster than with the previous languages… Read more: Chants of Sennaar: Anchorites’ Language Analysis - Colour Theory in Game Design: White, Black & Common Markers
This is the continuation of the previous post on colour theory. It will tacle the black and white colours and also some common colour markers that are used in games. It’s important to keep them in mind when developing your first game because these markers compose the “colour code” of games and breaking away from… Read more: Colour Theory in Game Design: White, Black & Common Markers - Colour Theory in Game Design: Primary Colours
This post will tacle the topic of primary colours in game design. I will try to go over both, character design and environment since the principles here are very similar. In this article I shall only include the primary colours and the basics of colours since taking more will make the text far longer. I… Read more: Colour Theory in Game Design: Primary Colours
Miscellaneous themes:
- How To Play Gacha: Learn Zen
I would like to make a post about gacha games and how not to drown in their sea of micro transactions. This post may not be of much use to those who are familiar with this type of games, but for those who are skeptical or believe that you cannot play gacha without wasting money,… Read more: How To Play Gacha: Learn Zen - A Minecraft Movie: A Review of Mine
So, I’ve seen “A Minecraft Movie” and after analysing my experience for a couple of days, I would like to give my review of the good, the bad, and the ugly of this film. I shall start from the worst part and continue with better things until we reach the Technoblade reference. I may be… Read more: A Minecraft Movie: A Review of Mine - Chants of Sennaar: Alchemists’ Language Analysis
It’s already the fourth post in the series, second to last. It’s also my favourite language – the Alchemists’ one. It looks deceptively complicated but unlike the Bards’ language it is actually easier to understand because the radicals that compose its glyphs are very particular and their shapes are relatively easy to understand. As usual,… Read more: Chants of Sennaar: Alchemists’ Language Analysis - Chants of Sennaar: Bards’ Language Analysis
This is already the third post in this mini-series: the Bards’ language. For those who are confused, I suggest starting with the Devotees’ language analysis post, but for those who know the game Chants of Sennaar and want to delve into the language of the seekers of beauty, please, continue. As always, spoilers are ahead,… Read more: Chants of Sennaar: Bards’ Language Analysis - Chants of Sennaar: Warriors’ Language Analysis
So, this is a continuation of my language analysis. As usual, this post will spoil the whole language, so if you want to decipher it on your own first, you’ve been warned. This time I’ve got less to say, but this analysis helped me appreciate Warriors’ language far more than I did previously. After all,… Read more: Chants of Sennaar: Warriors’ Language Analysis